The Powers of Sylara

The Guilds

Three factions vie for dominion over the fractured land of Sylara. Each holds a philosophy, a leader, and a playstyle — and each believes it alone is fit to shape the world when the Gathering Storm breaks.

Central to Eminence's lore and gameplay are the guilds — powerful factions each with distinct philosophies, leaders, and playstyles. Every deck you bring to the table represents a guild. Choosing your guild is choosing your story.

Currently three major guilds are highlighted as the forces clashing in Sylara. The dwarves of Ironhol and other factions wait in the wings.

Commander Grak, warlord of the Iron Legion

Herovale's Army

The Iron Legion

"Through valor, strength, and tactical excellence, the Iron Legion ensures the realm's stability and prosperity under Herovale's steadfast rule."
LeaderCommander Grak
HomeHerovale
CompositionFighters · Barbarians · Knights
AestheticSteel Grey · Royal Blue · Crimson

The militaristic guild of Herovale — essentially the royal army and expansionist force of the human kingdom. Grak is a hardened strategist and brutal combatant who relentlessly pursues dominance beyond Herovale's borders. The Legion pushes into Blackwood to tame it and exploit its resources.

Many in its ranks are rejected from the Knight Academy or Royal Guard — veterans who found a place in the Legion's more brutal companies.

On the Table

  • Excels at direct combat, holding ground, establishing frontlines with equipment and tactics.
  • Reliable Fame through combat prowess — defeating their Units and Leader yields high rewards due to their notorious strength.
  • Struggles with magic and unconventional tactics — a rigid, brute-force approach can be exploited by tricky opponents.
High Seer Valtor, leader of the Covenant of the Sapphire Veil

The Elven Covenant

Covenant of the Sapphire Veil

Guardians of Arvandor, mediators of dispute, harmonizers of magic and the natural world — the ancient Elyndari have watched Sylara since the first portals opened.
LeaderHigh Seer Valtor
HomeArvandor
CompositionBards · Wizards · Shamans
AestheticEmerald · Deep Sapphire · Silver

The Covenant is an ancient guild of the Elyndari, devoted to protecting the mystical balance of Sylara. They safeguard Arvandor and the sacred equilibrium between nature and magic — mediating disputes, guarding against demonic incursion.

Valtor "possesses deep knowledge of the rift between realities and seeks to prevent its collapse." He is revered for wisdom, but also somewhat feared — his methods are secretive, and some question whether his guidance hides an ulterior motive.

On the Table

  • Excels at controlling the flow of battle through magic — spellcasting, protective wards, and outlasting the enemy.
  • Strong defensive cards, spell control (counterspells, negation), and ways to stall or heal. Hard to break in a long game.
  • Struggles with fast, aggressive assaults — the engine takes time to set up. Disrupted mana or interrupted combos leave them vulnerable.
Maclin 'Mac' Oakmoss, leader of the Shadowleaf Syndicate

The Blackwood Rebels

The Shadowleaf Syndicate

Outcasts, villagers, and rangers who reject external control. Some call them bandits. They call themselves freedom fighters for the forest folk.
LeaderMaclin "Mac" Oakmoss
HomeBlackwood Forest
CompositionRangers · Rogues · Tradesmen
AestheticBrowns · Dark Greens · Black

A rebellious guild operating out of Blackwood Forest, composed of outcasts and villagers who resist external control. Their goal is to maintain stability and autonomy for the communities of Blackwood: clandestinely managing trade networks, protecting rebel enclaves, and undermining any force that threatens the forest's way of life.

Mac is seen in two lights — to some, a Robin Hood-like figure "redistributing wealth and power among the halflings and villagers." To others, "a dangerous opportunist" who profits from chaos and skirts the line between hero and criminal.

On the Table

  • Excels at stealth, resource manipulation, and hit-and-run tactics. Steal Renown. Evade direct confrontation.
  • Versatile and adaptive — small nimble units, surprise effects, hard to pin down.
  • Struggles with head-on strength — a prolonged straight fight against heavy armor and force can grind them down.

◇ On the Horizon ◇

Guilds Yet to Rise

The political landscape of Eminence will grow. Hinted in the world lore:

  • The dwarves of Ironhol may form a guild centered on craftsmanship and runic technology — the "Ironhol Runekeepers."
  • Other human or monstrous factions are teased to emerge as the story expands.
  • Each new set will unveil "new regions, guilds, and mechanics, evolving the narrative over time."

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