"I am a game designer and entrepreneur passionate about creating immersive worlds and strategic gameplay. With a background in TCG mechanics, I founded Eminence TCG, blending dark medieval fantasy with deep lore and tactical combat. My goal is to craft a unique gaming experience that balances narrative depth with competitive strategy.
As a longtime fan of tabletop games, TCGs, and RPGs, I understand the appeal of deep lore, strategic gameplay, and immersive world-building. I design Eminence TCG to cater to players who love tactical depth, competitive play, and a rich setting filled with engaging factions, characters, and stories."
Through his lifetime of experience in his hobby, Syd had fallen in love with making games, and with the help of Mason, they dreamed up, designed, and created Eminence:
"It's very cool... Eminence TCG combines area control mechanics, level-based unit deployment, and a renown system to determine victory. Unlike traditional TCGs, leaders stay in place while players battle for influence across the board. The game blends strategic deck-building with resource management, and a dynamic narrative-driven world."
Syd has implemented AI to help make the dream come alive, and has found an interest in learning how LLM's work and how to use them to add to the player and community experience. His goals are and have always been for the benefit of Eminence.
Hobbies & Interests
Game design & development
World-building & fantasy lore creation
Collectible card games & board games
History & mythology (particularly biblical and medieval themes)
Game Inspirations
RuneScape (Resource gathering, crafting, and questing elements)
Warhammer (Storytelling and faction depth)
D&D 3.5 (Character progression, skills, and equipment customization)
Magic: The Gathering (Strategic deck-building and resource management)
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