Deep Strategy & Tactical Play – Area control, resource management, and calculated combat.
Rich, Immersive Lore – A world inspired by divine myths, forgotten powers, and ancient rivalries.
Competitive & Dynamic Gameplay – Best-of-three matches where adaptability and foresight win battles.
Visually Stunning Art – A dark medieval fantasy aesthetic brings the world to life.
Eminence is a realm beyond the mortal world, created through divine forces and shaped by cosmic events. Throughout history, powerful leaders have risen, empires have fallen, and guilds have fought for prestige. But now, something ancient stirs—the seals that once contained the Naphil are fracturing, and chaos looms on the horizon.
The region of Sylara is where the battle for dominance begins. In this land of warring guilds, legendary warriors, and forgotten magic, leaders must claim renown, forge alliances, and face the encroaching darkness.
In the lush, battle-torn lands of Sylara, ancient seals are breaking, and forgotten powers stir. The conflict begins here.
Eons ago, Eminence was forged as a reflection of divine will. But when fallen Elohim birthed the Naphil, balance shattered. Cast into Eminence after the Flood, the Naphil built an empire of tyranny—now only whispers remain. As the Seals weaken and portals stir, war rises once more.
Mythic Foundations, Tactical Depth
Inspired by biblical and mythological themes, Eminence blends deep lore with intricate strategy.
Thematic Guild Warfare
Unlike other TCGs, Eminence emphasizes guild-based faction conflicts, making every decision impactful.
A Living, Expanding World
Each expansion set unveils new regions, guilds, and mechanics, evolving the game’s narrative over time.
Players compete to gain Fame by controlling Areas and defeating enemy Leaders.
Guild Leaders & Units
Each player controls a Guild Leader, who commands powerful Units to contest Areas.
Leaders provide unique abilities but do not enter the battlefield themselves.
Area Control & Renown
Players deploy Units to contested Areas.
To claim an Area, a player must gain enough Renown while preventing their opponent from doing the same.
Influence & Card Play
Influence Points (Renown) are spent to draw cards, activate abilities, and contest Areas.
Units, spells, and strategies all revolve around managing these resources effectively.
Combat & Strategy
Units have unique stats (HP, Power, and Defense) that determine their effectiveness in battle.
Combat is tactical, focusing on positioning, abilities, and resource management.
Victory Conditions
Players win by accumulating enough Fame, earned through controlling Areas and defeating an opponent’s leader.
Grak, with his Iron Legion, sought to expand into Blackwood, seeing it as a resource to be conquered and controlled.
Valtor, the High Seer of Arvandor, sought to protect the ancient magic of the forest without resorting to violence.
Mac, with the home of the Shadowleaf Syndicate caught in the crossfire, seeks to protect Blackwood's inhabitants from the crosshairs of conquest's destruction, no matter what.
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