Eminence is a world forged in divine creation and torn apart by rivalry and ambition. The realm has long stood as a battleground for the powerful—be it guilds seeking dominion, sorcerers unraveling ancient mysteries, or warriors clashing for renown and glory.
Now, in Sylara, the balance shifts once more. The Iron Legion marches on Blackwood Forest, seeking to extend its influence. The Arvandor Seers guard their secrets, watching the fabric of reality grow ever more fragile. In the shadows of Hearthglen, a rogue leader moves unseen, deciding whether to be a savior or a tyrant.
In the dawn of all things, when God fashioned the heavens and the earth, He also gave form to a hidden realm known as Eminence. Eminence is a place where the very fabric of reality bends to the will of divine forces, where miracles are commonplace, and the impossible becomes possible.
In the primordial dawn, the Creator wove Eminence as a parallel realm to Earth, a land rich with magic and purpose. The Elyndari, Khazadûn, and Halflings were shaped as stewards, each embodying aspects of balance, wisdom, and resilience. But peace was fleeting.
On Earth, the Elohim descended, their guidance tainted by desire, giving rise to the Naphil—giant offspring of divine and mortal blood, wielding terrible power. Their unchecked ambition fractured both worlds, stirring unrest in Eminence.
Then came the Flood. The Creator, seeking to purge corruption, sent divine waters to cleanse Earth, yet the Naphil escaped, tearing through the veil between realms. Eminence became their refuge, and with them, humanity arrived—outsiders bearing both hope and the shadow of their ancestors’ sins.
The Age of Tyranny followed. The Naphil sought dominion, reshaping lands, enslaving mortals, and defiling magic. But defiance burned bright. A coalition arose—Elves, Dwarves, Halflings, and the first humans—fighting with steel, spell, and sacrifice. The Naphil were cast down, sealed beneath the land they once sought to rule. Yet their whispers remain.
The world did not heal overnight. In the aftermath of the Naphil’s fall, the victors turned to rebuilding, but the scars of tyranny lingered. The Seals of Subjugation held, yet whispers of the imprisoned giants seeped into the land, twisting the hearts of the desperate and the ambitious.
The Elyndari retreated to their sacred groves, the Khazadûn fortified their mountain halls, and the Halflings fostered hidden sanctuaries. But humanity, restless and relentless, spread like wildfire, founding cities, forging empires, and birthing the great Guilds—each a force of power, greed, or survival. Herovale became the heart of this new world, ruled by noble decree, yet shadowed by factions that thrived beyond its gilded gates.
Yet beneath the surface, something stirred. The Seals, ancient and absolute, began to wane. In the depths of Blackwood, the past refused to remain buried. As guilds warred and cults schemed, an old truth clawed its way to the surface: the Naphil were never truly gone. Their prison weakens, and once more, the land trembles.
While the land of Eminence is vast, our story begins with the Guild Leaders amongst Sylara: High Seer Valtor, Commander Grak, and Maclin "Mac" Oakmoss, respectively.
Grak, with his Iron Legion, sought to expand into Blackwood Forest, seeing it as a resource to be conquered and controlled, gaining renown and fame as to be worthy enough to impress those that would doubt him.
Valtor, the High Seer of Arvandor, Leader of the Sapphire Covenant, sought to protect the ancient magic of the forest without resorting to violence. Yet his knowledge of Rune crafting and historical literacy make him a formidable Leader.
Maclin Oakmoss Leader of the Shadowleaf Syndicate, his home and place of solace Blackwood Forest is being intruded upon and his people are in the crossfire. Mac seeks to protect Blackwood Forest and it's inhabitants from the crosshairs of conquest's destruction, no matter what.
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