◇ Prologue — The Whispering Veil ◇
by Syd Finch
"The Blackwood Forest stood like a wound upon the land of Sylara, its
ancient trees clawing at the heavens as though in defiance of the Creator
Himself. It was not a forest as men might know in gentler lands, where
sunlight dappled soft undergrowth and birdsong wove a melody of peace.
Blackwood was a shadowed abyss, a labyrinth of twisted roots and
suffocating canopies that smothered even the bravest flickers of light."
Legends called Blackwood a land of power, cursed and blessed in equal
measure. It was said the forest grew from the ashes of battles that
predated the fall of the Naphil, its soil nourished by the blood of
heroes and tyrants alike. Some whispered that the great trees held the
memories of those who perished, their roots drawing strength from
forgotten sacrifices.
No two men described the forest alike. To some, its shadows were filled
with the keening voices of spirits, each wailing in agony for lives cut
short. To others, it was the silence that unnerved them — the oppressive
stillness that made even the crack of a twig sound like a thunderclap.
◇ The World Before ◇
A Realm Beside Our Own
Eminence was formed by the Creator as a dimension parallel to Earth,
layered with powerful magical energy and unique flora and fauna. The
Elyndari (Elves), Khazadûn (Dwarves), and Halflings
were made as stewards of the realm, embodying harmony and balance.
But when some of the Elohim — the Heavenly Watchers — rebelled
on Earth and took human wives, their offspring were born as the
Naphil: giants of great strength and ambition. When the Creator
sent the Great Flood to cleanse Earth of their corruption, the Naphil
attempted to escape through stone monoliths, activating forbidden portals
to Eminence.
They arrived carrying their power, their knowledge, and their hunger to
rule. Eminence has been paying the price ever since.
◇ The Timeline ◇
Eras of Eminence
Time is measured Before the Fall (BF) and After the Fall (AF).
The Fall marks the Naphil's arrival in Eminence during the Great Flood on
Earth. The current age — the one your Leader plays in — is ~600 AF.
-
~13,125 BF
The Creation
The Creator forms Eminence. Elyndari, Khazadûn, and Halflings are
appointed as stewards. The Elohim descend to Earth to guide humanity.
-
~10,875 BF
Corruption of the Elohim
Some Elohim rebel — lust and ambition drive them to take mortal
women as wives. Their children, the Naphil, are born:
giants of divine lineage and mortal corruption. The Auralis begin
to notice disturbances in Eminence's magical networks.
-
~8,157 BF
The Flood and the Fall
The Creator sends the Great Flood. The rebellious Elohim are cast
into Tartarus. The Naphil escape through stone monoliths, opening
portals into Eminence, and immediately begin twisting its magic
to create Orcs, Goblinoids, and other corrupted races.
-
~8,100 – 6,000 BF
The Age of Tyranny
The Naphil reshape Eminence. Valleys become pits of industry.
Forests are burned to feed their forges. Rivers are diverted to
power their weapons. To the native races, survival meant
subjugation, and resistance often meant annihilation.
-
~6,000 BF
The War of the Naphil
A coalition of Elyndari mystics, Khazadûn craftsmen, Halfling
scouts, and human champions rises to challenge them. The Elyndari
bring magic and prophecy. The Dwarves forge weapons imbued with
runes tempered in their own blood. The Halflings become the
coalition's hidden dagger, moving unseen to sabotage and spy.
And the humans carry the greatest burden — for it is
human blood, kin to the Naphil through the mothers, that
can bind them.
The Seals of Subjugation are forged. Key Naphil are sealed
in artifacts, ancient ruins, and bound deep beneath the earth.
Entire regions are left desolate by the final battles.
-
~4,500 BF
The Age of Sacrifice
Eminence enters a period of rebuilding. The Creator's influence
wanes. Many turn to localized traditions and worship. Majestic
beasts retreat into isolation. Powerful magical sites like the
Essence Wells become shrouded in mystery.
-
~3,000 – 1,500 AF
The Age of Rediscovery
Guilds emerge, rediscovering lost magic and knowledge. Blackwood
Forest becomes a focal point of mystery and power, attracting
adventurers and scholars. Essence Wells are rediscovered, allowing
glimpses into Earth's heroes and divine influence.
-
~1,500 AF
The Age of Guild Wars
The Iron Legion, the Sapphire Accord, and the Emberfang Marauders
vie for dominance. Cults dedicated to the Naphil grow in the
shadows, seeking to unseal their imprisoned masters. Blackwood
becomes contested territory.
-
~900 – 600 AF
The Age of Fractures — Current
The seals weaken as the bloodlines tied to their creation are
rediscovered. Guild betrayals and cult activity destabilize the
world. Whispers of the Naphil's resurgence spread as
Valzithar, a powerful Naphil spirit, begins to influence
the world through cultists.
◇ Peoples of Eminence ◇
The Native Races
Each race in Eminence was shaped by divine intervention, corruption, or
natural evolution. The Naphil played a pivotal role in more than one of
these stories.
Elyndari (Elves)
Created by the Elohim as caretakers of Eminence's natural world.
Their connection to the Creator and the stars shaped their mystical
abilities. Often guardians of nature and ancient knowledge —
but their isolation has made them vulnerable to outside threats.
Khazadûn (Dwarves)
Formed from the essence of stone and fire by the Creator. Gifted
with an innate connection to the mountains and a knack for
craftsmanship. Protectors of the deep places of Eminence, skilled
smiths, and stalwart defenders of tradition.
Halflings
Crafted by the Creator to bring joy, community, and ingenuity.
Their small stature belies big hearts and cunning minds. They
thrive in close-knit villages as merchants, artisans, and
sometimes — rogues.
Humans
Trickled into Eminence after the flood on Earth, discovering the
realm through Naphil-crafted relics and enchanted pathways. They
are regarded as outsiders, carrying the lingering corruption of
their Earthly ancestors — but also the blood that binds the Naphil.
Orcs
The Naphil twisted the elves to create the orcs — powerful,
resilient, fierce. Many have rejected their dark heritage; others
still struggle with the remnants of their creators' influence.
Some live as brutal raiders. Others are proud warriors seeking
redemption.
Goblinoids
The result of the Naphil's corruption of dwarves and halflings.
Designed to thrive in chaos, embodying cunning and resourcefulness.
They exist in fragmented tribes, balancing survival with schemes
for power.
Naphil
Offspring of fallen Elohim and mortal beings — a hybrid race of
giants with immense power. After their defeat, they were sealed in
Eminence, but continue to influence through cults and ancient
relics. A looming shadow in the world, their spirits waiting.
◇ Where We Stand ◇
The Age of Fractures — Right Now
Guilds at War
The Iron Legion expands into Blackwood, awakening ancient powers.
The Sapphire Accord uncovers a prophecy tied to the seals, urging
caution. The Emberfang Marauders exploit the chaos for gain.
Cultist Activity
Cults manipulate the guild conflicts to gather bloodlines and
artifacts tied to the seals. Rituals begin to summon or unseal
Naphil spirits — with Valzithar's presence growing stronger.
The Essence Wells Stir
Heroes glimpse visions of biblical figures and gain cryptic
guidance. These revelations inspire hope but also spark fear of
what is to come.
The Creator's Shadow
Faith in the Creator dwindles amid the chaos, but small pockets of
resistance cling to righteousness. Elyndari mystics and human
prophets work to decipher ancient texts, searching for ways to
restore balance.
❖ — ◇ — ❖
Every Deck Is a Voice in the Storm
Every match played is a moment inside this world. Every Leader you
choose stands somewhere on the timeline above. Every set will
unveil new regions, guilds, and mechanics, evolving the narrative
over time.
◇ Meet the Characters
·
◇ Choose a Guild
·
◇ Walk the World