The Rules of Engagement
Take on the role of a Soulbound β a powerful Guild Leader seeking to overthrow the others. Two players, ten Fame, one winner. Read the essentials here, or scroll to the embedded rulebook below for the full text.
β In Sixty Seconds β
β Components β
Every card in Eminence is one of four types. Your set is anchored by one Leader.
The character you represent. Every Unit in your set must share the Leader's Race or Class. If your Leader is defeated, the opponent gains its Fame value.
Locations both players compete to control. Areas give rewards and Fame when Claimed. Five Areas sit between the players each match.
Creatures that attack and defend. Deploy them into Areas to fight for control. Each Unit has Power, Defense, Health, and a Level cost.
Items, skills, and spells. Some attach to a Unit as gear. Some resolve as an effect. Support must share a class with your Leader or at least one Unit in your set.
β Table Layout β
Every player has the same five personal zones, plus the shared row of Areas between the two of you.
Face up on your left. Provides always-on effects and can Cast Spells.
Near your Leader. Stow cards face down to protect them. If you hold 3+ cards in Cache, you may play one at reduced cost (as if 1 level lower).
The center of your side. Face-down cards here are how you pay for card levels β exhaust as many as the card's level. Face-up cards played here (once per turn) work like early resources.
Your deck, face down on the right. You draw from here.
Your discard pile, next to your Bank. Defeated Units and spent cards go here.
Between the two players sit five Area cards, numbered 1 through 5. This is the shared battlefield.
β Before the First Turn β
β The Rhythm of Battle β
Players alternate turns starting with the first player. Every turn has three phases.
Take any of the actions listed below, in any order, as many times as you want. Costs are paid first.
β Main Phase β
On your turn, take any of these actions in any order. Costs are paid before the action resolves.
Exhaust as many face-down cards in your Guild Hall as the card's level. Face-up Units in your Guild Hall count as two face-down cards for cost purposes.
β When Units Meet β
Damage resolves simultaneously. Nobody strikes first.
When a card's Health reaches zero, it's defeated. Defeated Units go to the Crypt. Defeated Leaders are handed to the Player who defeated them β the winner gains that Leader's Fame value.
β Victory Conditions β
You gain Fame in exactly two ways:
The first player to reach 10 Fame wins. If all five Areas are claimed before either player hits 10, the game ends and the player with the most Fame wins.
β Terms of Art β
Terms you'll see on cards and hear at the table.
The win condition. First to 10 wins. Only gained by claiming an Area or defeating a Leader.
An in-Area resource. Earned by exhausting your Units in an Area via the Claim action. Spent to activate an Area's [Renown] effects or to take the Area.
An Area with no opposing Units in it. Required condition to Claim an Area.
A card that has already acted this turn. Rotate it sideways. Refreshed at your next Start Phase.
An effect on a Unit card that triggers when the Unit is played from your hand into an Area.
A dice roll before attacking. On a 6, the attack deals double damage.
When your Unit destroys another Unit, any excess damage from the attack is dealt to the opposing Leader.
Bonus damage triggered on a critical hit.
The center zone of your side of the table. Face-down cards here are used to pay level costs. Face-up cards here work like early plays (once per turn).
A zone near your Leader for stowing cards. Protected from being discarded. If you have 3+ cards in Cache during your turn, you may play one from it at reduced cost (as if 1 level lower).
Your deck and discard pile. Draws come from the Bank; defeated Units and spent cards go to the Crypt.
Your unused Area cards, set aside during setup. Only comes into play during best-of-three matches.
β Competitive β
Tournament play. Two-out-of-three wins the match.
β For the Purists β
Complete Official Rules v2 β including card breakdown labels, effect types, and custom set-building. Read here or download the PDF for your table.

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